So you are finally here - the “final” confrontation with the person who murdered your sister and caused everyone so much pain. It’s time to go toe-to-toe with the all-powerful Anamnesis. The Dark Princess. The Eater of Souls. Crystar's Big Bad.
Related: Crystar: Beginner's Guide
Unfortunately, she’s a total letdown. Hours of build-up, a seemingly endless army of devout followers, and all we get is this wet wipe. Anamnesis is the definition of a narrative boss fight, and she falls victim to the same weaknesses all humanoid bosses succumb to. The hardest part about Anamnesis is spelling her name correctly.
Anamnesis has one attack, and that attack is used so infrequently, you might not see it before she dies. Anamnesis will perform a single basic melee attack if you are at just the right distance from her. If you are too close, she will move away to use it. If you are too far away, she will move closer.
What this means is, Anamnesis can be beaten senseless, and she won’t do a thing if you are right up in her face. This is very similar to Unknown Alpha and Beta, only she is actually less effective than them. Shockingly so, in fact.
What makes the Anamnesis fight so baffling, is how they managed to make Kokoro, a mostly useless addition to the party, a viable beatstick for this fight. Kokoro may be the best character when it comes to killing Anamnesis, and this is because her basic three-hit combo ends in a launcher.
This is important because Anamnesis can be launched, and therefore, is susceptible to aerial combos. Kokoro can knock her up, follow her, smack her in the air, and then smash her into the ground. Whilst she is standing up, Kokoro can land two heavy attacks before continuing her combo.
The other characters are
Read more on thegamer.com