The announcement of Crash Team Rumble was somewhat of a relief, as fans feared that Toys for Bob had been indefinitely put to work on Call of Duty Warzone.
Of course, the upcoming game may not be exactly what they were hoping for, either, since it'll be a multiplayer-only installment with no campaign or story. However, a recent press presentation that Wccftech joined remotely fueled hopes that the game could retain the DNA of Crash Bandicoot.
During the presentation, the developers noted that the idea behind Crash Team Rumble began while the studio made Crash Bandicoot 4: It's About Time. The franchise is no stranger to multiplayer outings, but they all brought Crash into spin-offs that belonged to far different genres.
With Crash Team Rumble, the primary goal is to bring the core platforming the IP is known for in a competitive multiplayer game. One thing they were eager to clarify is that this won't be a MOBA at all; they're calling it a strategic multiplayer platforming game, which admittedly is a pretty generic description.
In this game, two teams of four players each will face off. The playable characters all have unique abilities, locomotion, and even stats like Health, Wumpa Capacity, Combat, Mobility, and Difficulty, making for interesting choices. Matches are said to be pretty fast-paced, taking between four and five minutes to complete, and their flow is also wildly dependent on the selected arena since maps will be very different from one another.
The basic goal in a Crash Team Rumble match will be to gather more Wumpa fruit than the rival team. You'll have to wander through the maps to break boxes, collect Wumpa, and get it back to your bank to 'score'. There are two types of crates; the standard one contains 5
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