Charge cookies in Cookie Run: Kingdom are some of the most important units in the game. Always at the front and used as damage dealers, they need to hit hard and last as long as possible to wipe out the cookies they’re fighting against. Charge cookies will charge into battle to deal as much damage as they can to the other team. Because of their importance, players will definitely need at least one Charged cookie on their team whenever they fight — they’re often key to winning, especially when combining brute force with strategy.
With how useful Charge cookies are but with thirteen options to choose from, it can be confusing to know which options are best. This guide seeks to help players figure out specifically which Charge cookies are the most reliable in Cookie Run: Kingdom and how these cookies can work depending on different teams and strategies.
Cookie Run Kingdom: How to Unlock Hall of Ancient Heroes
Though Werewolf Cookie is a pretty good intro to Charge cookies in Kingdom, he isn't one of the best the game offers. That being said, Werewolf Cookie is a great option for beginners, and he'll take new players decently far (or at least until they manage to gain some better Charge cookies).
In particular, Werewolf Cookie's skill, Transformation, allows him to transform into a werewolf for around 10 seconds with an 11-second base cooldown, gaining an extra 20% health while transformed.
During his transformation, he also deals 206.9% damage, and he has a 20% chance of stunning enemies for one second with his regular attack, meaning he's great at momentarily stopping enemies from attacking the player's team.
Again, though — while this will be useful in the early game, he typically just isn't strong enough to manage in later
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