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Coherence announced that its first named collaborator for its multiplayer network engine is Gardens, a game studio that recently raised $31.3 million.
Gardens plans to use Coherence for its upcoming action role-playing game (ARPG). Gardens is working on a high-profile project and it is creating a multiplayer experience that emphasizes tactile interactions between players as they collaborate to solve puzzles and awaken dormant magic.
The no-code Coherence network engine has been an integral part of Gardens’ development process from the start, enabling the team to create a multiplayer experience that impressed investors such as Lightspeed Venture Partners and Krafton, said Dino Patti, CEO of Coherence, in an interview with GamesBeat.
That endorsement helps Coherence in its ambition of convincing more indie game studios to painlessly add multiplayer to their single-player games, Patti said. And while indie devs are much more comfortable with single-player games, players keep asking for multiplayer.
Cofounded by Patti and Tadej Gregoric, Coherence (which they spell with a small “c”) is a network engine that designers can use without any coding experience, offering a powerful set of tools that allows developers to have working multiplayer prototypes running in minutes.
Developers are often scared of multiplayer games.
“Most developers don’t have a John Carmack in their company to build networking in one month,” Gregoric said. “And they’re really scared about the scale of servers and what it’s going to cost them when they run. So we also found a solution for that, with client hosting. We make it possible to launch
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