Every fantasy inn seems to be run by a retired adventurer, and more than one tabletop RPG I've played involved the players deciding they wanted to spend their accumulated loot on buying a pub. Innchanted lets you live out that dream with up to four players in local or online co-op, or solo with an AI companion you can delegate tasks to.
There's a twist, of course. A real jerkface of a wizard landlord is threatening to take over the inn, and the only way to win it back is by proving you'll be the better innkeeper. The wizard plans to make that more difficult by harassing you with monsters and CatBurglars, which are burglars who look like cats, while you're trying to serve customers.
As well as cooking and serving food you have to brew potions, go fishing, feed animals, and manage upgrades for your inn, which magically reconfigures itself to give every level a different layout. There's also a chill night-time mode between levels where you can practice, talk to customers, and pick a rest-and-relaxation activity that might give you a bonus for the next day. In the gameplay trailer that seems to include hanging out with a cute echidna, which would certainly relax me.
Innchanted is the debut game from Australian indie studio DragonBear, and its fantasy setting is inspired by Indigenous Australian stories as well as more traditional fantasy elements. That local influence is also apparent in the presence of wombats, a cockatoo, and other Australian wildlife in the trailer.
I played an early version of Innchanted at PAX Australia in 2019, when it was still called Chaos Tavern. I found it played similarly to Overcooked, only with less stress thanks to simpler recipes and more generous timers, and said, «this could fill a niche for
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