The developer of Cities Skylines 2 has issued an update on the game, confirming a significant delay to a key feature and the slowdown of patch releases.
The city builder, which launched on Steam to a ‘mixed’ user review rating last month, does not currently have official mod support or the expected in-game editor. Without an asset import feature, mod makers are unable to import their own assets into the game. The original Cities Skylines enjoyed strong support from the modding community.
In a blog post, Colossal Order CEO Mariina Hallikainen said the studio’s goal is to release the editor “as soon as possible”, but expects it will take a couple of months to get into “a shape where we can release it”. “We don’t have a concrete timeline yet as we don’t want to make promises we can’t keep,” Hallikainen said.
Cities Skylines 2 has endured a tumultuous release. In the month preceding launch, Colossal Order and publisher Paradox announced the Xbox Series X and S and PlayStation 5 versions of the game were delayed to spring 2024 in order to allow the developers more time to match “quality and performance across all platforms."
The minimum and recommended PC specs were also raised significantly to account for the game’s “next-generation” features and to allow for “a better player experience”. In a subsequent joint statement Colossal Order and Paradox admitted they had “not achieved the benchmark” targeted for launch performance on PC, but stuck to the planned release date anyway.
Despite the warning, Cities: Skylines 2 surpassed 100,000 concurrent players on Steam on launch day as it soared to the top of the storefront’s best-sellers chart. However, a great many of these players were left frustrated by the game’s foreshadowed poor
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