Chernobylite is a strange game that can be a bit confusing at first due to its unusual structure. The game's story about Chernobyl survivor Igor Khymynuk is laden with twists and turns that lead the player in odd directions and set up some peculiar mysteries, and it also comes with some mechanics that can be a bit daunting at first. The setup that encourages Igor to evaluate and even change important decisions to produce the best outcome is likely to disorient any player more used to the linear structures of games that inspired Chernobylite.
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There is also a management aspect to the game, with Igor having to constantly build and update a base to accommodate different needs, and assemble a team. There are a total of five allies present in the Chernobyl exclusion zone for various reasons- Olivier, Olga, Mikhail, Tarakan, and Sashko. Aside from Olivier, who joins at the beginning, there is no set order in which they can be found and recruited, depending on when and in what order the player does their introductory missions.
One of the most important parts of the game is keeping up the team's morale, which will often be difficult. Players have to make decisions that gain or lose favor with specific characters. It is also important to keep them well-fed, which can also be tricky when resources run low forcing some to be prioritized over others. It is also possible to lose companions for various reasons, but there are ways they can be regained.
There are a few different ways companions can be lost. One way is simply due to being captured by NAR. When this happens, it is usually first brought to the player's attention by the companion failing to return from a mission they were
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