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Carbon Counts today announced its new casual mobile game: EverForest. It is a “play-to-plant” game, which aims to use the game to plant 100 million trees around the world by 2025.
With EverForest, Carbon Counts will translate gameplay into trees planted, with the help of reforestation nonprofits such as Eden Reforestation and Earth Lungs. It will also feature educational material to help players understand their environmental impact and how they can improve it. The company plans to soft-launch the game next year.
Carbon Counts raised $7 million, including $4.5 million in its latest round of funding, to put towards the game. Kevin Tidwell of the Grantham Environmental Trust, which participated in the latest round, said in a statement, “The team at Carbon Counts is empowering anyone, anywhere to have real climate impact through entertainment. We are incredibly excited to support the team at Carbon Counts in our shared goal of creating a more sustainable world.”
GamesBeat spoke with Michael Libenson and Brett Jenks, co-founders of Carbon Counts as well as CEO and board chair, respectively. They described the process of making the game and why they feel its purpose is important.
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For those familiar with mobile gaming genres, the name “EverForest” might bring to mind merging games such as “EverMerge.” According to Jenks and Libenson, it’s a single-player game where users follow a main story that aims to
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