With games like Civilization and XCOM, Firaxis made a name for itself in strategy games with in-depth mechanics and systems nearly unrivaled in any other strategy game or genre. It is these in-depth mechanics that make each turn feel like a puzzle players have to solve, with just enough randomness that the best-laid plans can go awry.Marvel's Midnight Suns takes these very familiar elements and doubles down on them, if in directions perhaps no one really expected.
Marvel's Midnight Suns recently got a new trailer as part of the D23 Expo's Disney and Marvel Games Showcase, with Game Rant also speaking to creative director Jake Solomon and franchise producer Garth DeAngelis afterward. As many know, the game was recently delayed but PC and current-gen consoles got a new release date at the show. This is because Firaxis wants to make sure everything across the board is up to snuff, and there are tons of nooks and crannies that Firaxis has never really had to explore before. Tactical combat is at the game's core, but there are plenty of other areas in the social RPG that the team is also focused on.
Every Game at the Disney and Marvel Games Showcase
The fact that Marvel's Midnight Suns is a social RPG sets it apart from games likeXCOM, while the combat itself had to be approached differently. XCOM's tactics worked because everyone was a fallible soldier; superheroes, by default, are not necessarily «fallible.
Heroes can be injured, but they cannot be killed. Heroes couldn't miss with their powers and attacks without pulling away from the hero fantasy associated withMarvel's Midnight Suns, so Firaxis had to look at it from another angle while making sure heroes came across as tough as they do on the big screen. Tackling every part
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