Having received glowing reviews from the press, Dragon’s Dogma 2 has been hammered by Steam users who got their hands on the game overnight. The reaction has been so bad to elements including game performance, the use of Denuvo copy protection and inclusion of microtransactions that Capcom has issued a hasty statement of apology and explanation.
On the performance side of things, Capcom notes that CPU time is allocated to each character in the game, and so in areas that a lot of characters appear at the same time this can lead to some hefty CPU load, affecting performance. However, that goes in tandem with the use of Denuvo copy protection, which is often cited as a major burden on legitimately purchased games. Capcom are looking at how to improve performance here, which should benefit both PC and console versions of the game, though of note, both the minimum and recommended specs that they provide only target 30fps.
From our side of things, we found that the game generally does a decent job off staying at or close to 30fps on PS5, though there can be dips and stutter. On PC, Jason’s beefy gaming rig left him with no real complaints over performance, though every player’s expectations will naturally be different. Some people have actually resorted to slaughtering NPCs to try and improve their frame rate, which feels a bit extreme.
Another point of disappointment for users is the inclusion of microtransactions, all of which are for items that you would ordinarily earn in-game. These include items for restoring the dead to life, escaping the gaol, and even using the character editor after the start of the game. These range from £0.89 for raising the dead, to £2.49 for camping gear, and top out at £4.45 for 2500 Rift Crystals.
That microtransactions would be available at launch was made clear to reviewers and streamers, compared to other games where developers/publishers add microtransactions sometimes months after launch. It’s definitely a very, very grey area to have
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