Open-world RPGs are particularly prone to setting players loose in the world even after beating the game, but the story of has a certain finality to it, complicating the matter. The long-awaited sequel is also something of an outlier, with plenty of idiosyncrasies in both its setting and gameplay. Without venturing into heavy spoilers – and with plenty of forewarning when approaching the broad strokes of certain endings below – these oddities contribute to numerous ways to potentially play after beating it.
Anyone looking to mainline the story, however, should be aware that certain quests are time-sensitive, and moreover, there are certain points in the story where unfinished quests reach a premature conclusion without the player's involvement. is largely inseparable from its day/night cycle, so it's recommended that players take their time progressing through the game, because even though there are options for continuing after the credits roll, it is possible to permanently miss large swathes of content.
After reaching the standard ending of, in which the Arisen meets their fate and battles the Dragon, the credits roll and are followed by a return to the main menu. There are two options that will let players continue the completed save file: "" and "." The latter winds the clock back a bit further than the former, reloading the last autosave that occurred following a rest at an inn. This lets players return to their game before the final boss, unfinished quests intact with the whole game world to explore.
Selecting the "" option is a bit more odd – it replays the final cutscene, which leads into the credits, and again brings the player to the main menu (where the same options are available). There is a deeper purpose to this option, though; it pertains to the true ending of, so more on that later.
Once the credits roll and the game takes players back to the main menu, a third option appears for continuing play: "." This is essentially New Game Plus for , where the
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