I like my Sniper Elite the way I like my barbecued brisket — low and slow. Naturally, my biggest question when taking on this franchise in tabletop form was how long a session would take. Could I complete a game in less time than it takes for me to pick my way through one of the video game’s lavish banquets of long-range death?
Well, yes. Start to finish, which includes learning the board and playing a round on one of the two base maps for Sniper Elite: The Board Game, I completed a solo mission in about 90 minutes. With up to three additional players (controlling the Sniper and up to three patrols of three guards each), Sniper Elite, designed by Roger Tankersley and David Thompson for Rebellion Unplugged, can still hit an hour or more, but the game has a baked-in time limit to keep missions from continuing indefinitely. If the Sniper can’t complete an objective in the span of nine rounds of turn-based activity, they lose.
So, the goal really isn’t to shoot and kill any of the officers or guards. It’s simply to reach two points on the board before time runs out. This is a hidden-movement game, in other words, and thanks to a couple of thoughtful rules, the Sniper player rarely ends a round completely undetected or unhindered. The net result is that most late-game moves in Sniper Elite: The Board Game can be a skin-of-the-teeth proposition, where the same action earlier carried less suspense and fewer consequences.
The Sniper keeps track of their movement using a smaller, dry-erase map and a grease pen. The Defenders (by the way, there is no Nazi imagery in Sniper Elite: The Board Game) use tracking cubes to mark areas where The Sniper may be. If the Sniper moves two or three spaces — which they will have to do late in
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