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In a recent interview, one of the developers behind Call of Duty: Warzone has admitted that the game is too large, causing issues with adding new maps. The live-service title is a key part of the greater Call of Duty landscape, and adding new content like the Snoop Dogg skin to Warzone plays a major role in Activision's overall strategy for the game.
As Warzone continues to expand with post-launch content, so does its file size. At one point, the download file for the game had swelled up to such a large point that some gamers were speculating that Activision was intentionally inflating the size of its battle royale shooter to stop players from downloading other games onto their systems. Of course, this was not the true reason behind the massive file size, which had more to do with the multitude of high-definition assets present in the game than with some sort of conspiracy. Regardless of the reason behind the massive file size, Activision and developer Raven Software have made efforts to add more significant pieces of content to the game such as Warzone's smaller Rebirth map, but most additions come in the form of things like operator skins and weapon cosmetics.
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This could be due, at least in part, to the huge
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