The Assassin's Creed franchise is one that has undergone a series of significant changes to its core gameplay formula over the course of its nearly 15-year lifespan. That being said, the majority of these changes have been welcomed by Assassin's Creed fans, with each subsequent title adding fresh spins on their predecessors while maintaining the core framework that made the games so appealing.
With the next potential release for the Assassin's Creed franchise reportedly coming in the form of Assassin's Creed Rift, the smaller scale nature of the game lends itself to emulate more of the aspects of the classic games of the franchise. Not having the size to compete with the controversial more RPG-like elements of Origins, Odyssey, and Valhalla, Assassin's Creed Rift still has plenty of attractive elements that can be borrowed from the older games of the storied franchise.
Assassin's Creed Rift Could Set Off The End of The Hidden Ones
The first Assassin's Creed, released all the way back in 2007, is obviously the most limited of the franchise's roster of games, but imperatively important in establishing the tone and formula of the classic Assassin's Creed titles. Despite its inexorably more basic gameplay elements, the primary takeaway points from the original Assassin's Creed lie mainly within the story and setting of the game, to a rather pertinent degree.
The upcoming Rift will be likened to the original Assassin's Creed quite significantly, matching the physical and temporal setting of the original game to a fairly close degree. Rift will have to encapsulate the same elements of cultural importance that the Middle East setting has to the Assassin Brotherhood, or the Hidden Ones, in the same way the original game did to
Read more on gamerant.com