A dedicated and tech-savvy gamer has reworked the beloved classic Super Mario 64 to make it run at 60 frames per second on Nintendo 64 hardware. The classic Nintendo platformer has lived on in the hearts of minds of gamers through mods like this one, in addition to various fan art pieces, Super Mario 64 speedruns, and more.
Although it was released over two decades ago, Super Mario 64 is still one of the most iconic and respected titles in video game history. The game is considered to have played a major role in modernizing and popularizing 3D platformers, as Mario's smooth and satisfying controls and animations rival some 3D platformers released today. Still, the game does show its age in many areas, specifically when it comes to graphics and performance. The Nintendo 64 had many limitations when it came to how it could present its titles, even when compared to contemporary platforms like the PlayStation 1. Because of its icon status, however, gamers around the globe have managed to polish up the title, with recent mods and tweaks adding modern touches likeray-tracing to Super Mario 64.
Related: Super Mario 64 DS On Wii U Might Be Its Best Version
Following in this long line of visual and performance enhancements for Super Mario 64 is an adjustment made by YouTuber Kaze Emanuar. In a recent video, Kaze Emanuar shows how they optimized the original Nintendo 64 source code for Super Mario 64, tweaking aspects like real-time shadow rendering, music and sound effects, and much more. The end result is a game that runs smoothly at between 45-60 frames per second natively on the Nintendo 64 console, without the help of a PC or any additional hardware. This optimization also allows Kaze Emanuar to make use of the Luigi
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