Super Smash Bros. debuted on the Nintendo 64 in early 1999 and paved the way for what became one of the most famous fighting game franchises of all time. With how big the latest Smash title, Ultimate, would become, not many would have seen such a bright future ahead of the humble fighting game. However, as the series grew, it left some parts of its first entry behind. This led to two fans re-creating Fighting Polygons, a mode found in the N64 title, for Ultimate.
Throughout the many years that Super Smash Bros. has been around, naturally the series has featured many modes across the different entries it has to offer. Fighting Polygons in particular, though, is a peculiar case in the sense that it was only in Smash 64 before being replaced with Multi-Man Melee the very next game, featuring wireframe fighters instead of living polygons.
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Two Smash 64 fans on Twitter, Andrew Coleman and Sean Hicks, worked together to pay homage to this forgotten mode. The two recreated Donkey Kong in polygon form with a more recent model to help showcase what Fighting Polygons would look like in Super Smash Bros. Ultimate. While the more recent DK model looks amazing in its crystaline polygon state, Coleman went ahead and also re-created the less detailed Smash 64 DK model to match Ultimate's quality standards.
Many fans left comments on the animation not only to voice their love for Fighting Polygons, but also on the level of detail. Sean Hicks decided to create the «Meta Crystal» stage from Smash 64 to match Donkey Kong; a unique stage that was only seen in the original game's Classic Mode. The animation has also made many fans say that they wish that the mode had remained in the
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