Despite delays and development issues, Overwatch 2 is now firmly on the horizon, and will be in players' hands soon with an upcoming PvP beta. With the introduction of 5v5 and extensive hero reworks, existing maps are being re-designed, and new maps will be added to accommodate for the upcoming changes that may significantly change the way Overwatch is played. With years of feedback from the community on the 30 Overwatch maps, there are plenty of lessons that the development team could implement when balancing maps for attacking and defending teams, which would help to deliver a true sequel to the much-beloved PvP experience.
The Overwatch PvP sandbox of heroes, abilities, and objective-based game modes are only as good as the maps that enable them. Creating and balancing maps for each game mode is a delicate and difficult undertaking due to the number of variables that each unique hero can introduce to the Overwatch sandbox. Maps in the Overwatch franchise are designed around a specific mode, so it is key for players to pick heroes that provide utility and abilities that are strong for each map
Overwatch 2 Dev Discuses Balancing Plans For Sojourn and Other Characters Ahead of PvP Beta
Most games revolve around the tactical management of choke points by picking specific heroes to perform certain roles: Symmetra can use her teleport on defense with maps that feature unique lines of sight. Mei can use her ice wall ability to lock down maps with narrow choke points such as Blizzard World or Paris.
Despite the change to 5v5 and ongoing reworks of potentially all heroes currently in the game, it still seems that gameplay and objective-based game modes will remain similar to the first game. Overwatch 2, from what is known of its
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