Call of Duty Season 4: Mercenaries of Fortune is now live, introducing traditional round-based Zombies gameplay to Vanguard with the addition of the «enhanced» Shi No Numa map. This is a map originally introduced in Call of Duty: World at War way back in 2008, and whether you're an OG Zombies fan or just new to Vanguard, there are some features and changes you'll want to know about before jumping into your first match on Shi No Numa.
The round-based Zombies survival experience is mostly traditional for this version of Shi No Numa, but the map does include Vanguard-style perks, as well as many of the game's additional features. Below we break down all the changes you can expect to find in Vanguard's Shi No Numa.
Starting with the important bits, let's talk about the Zombies perk system. Vanguard perks don't look or perform like the traditional perk vending machines that are typically found in Treyarch's Zombies mode. To fit Vanguard's occult themes, this version of Zombies uses gothic-looking fountains that you can interact with to obtain one of the mode's new perks.
It's important to grab each perk as soon as you locate it, because you don't have to pay for the base perks in Vanguard Zombies. There's also no limit to how many perks you can have in Vanguard, so feel free to grab them all. Here is our complete perk fountain guide for Shi No Numa, including a breakdown of how each perk works and their locations on the map.
For Shi No Numa, the Altar of Covenants is located along the pathway that leads from the Main Hut to the Comm Room building. It's a large skeletal altar with horns.
Vanguard's Altar of Covenants feature allows you to earn powerful buffs to equip as you progress in higher rounds. Covenants work a bit
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