It is no secret thatCall of Duty: Vanguard Zombies has struggled greatly since it made its debut, with fans quickly rejecting the attempt to move away from a round-based style. While the mode steadily improved by adding in expected Zombies features like Wonder Weapons, Easter eggs, and Pack-A-Punch camos, it has not been able to win back most players. However, Season 4’s round-based map is finally bringing about some positive discussion regarding Vanguard’s co-op mode.
Shi No Numa Reborn may not be as exciting as a brand-new map, but it has still proven to be far more preferable than recent releases since it feels like what fans know and love. A proper Survival experience, the mode plays a lot like a Call of Duty: Black Ops Cold War Zombies map, with the only major differences being its perk system and the Vanguard engine. With so much positive feedback about the map, it is clear proof that Call of Duty: Vanguard Zombies could have succeeded if it had round-based content from the beginning.
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Fans that were pushing for Call of Duty Zombies to return to its roots got exactly what they were hoping for with the release of Shi No Numa Reborn, as the map works on many levels. For starters, it addresses complaints about the original Shi No Numa, like a lack of room to train the undead, water that overly hinders movement, and no Pack-A-Punch machine. While the remake’s swampy areas still slows players down, the movement is much faster and more balanced. Further, the map’s one new area offers another training spot and a Pack-A-Punch machine, significantly improving upon the original Shi No Numa’s gameplay.
Shi No Numa Reborn also addresses complaints like a lack of Easter Eggs.
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