Call of Duty: Vanguard has been highly-criticized for stepping away from the Zombies mode's traditional round-based experience, but Treyarch's April 14 blog details that standard round-based maps are finally coming to Vanguard. Players can also expect more Zombies content to arrive in Black Ops Cold War.
According to Treyarch's blog, the focus has shifted from Vanguard's objective-style maps of Der Anfang and Terra Maledicta to the groundwork needed to bring traditional Zombies maps to the game. Unfortunately, players will have to wait a bit before getting to jump into a classic Zombies mode for Vanguard.
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«While we’re extremely excited to deliver this classic style of gameplay for Vanguard players,» Treyarch says, «We want to set the expectation up-front that it’s going to take some time to get it into your hands.» The developer explains the work involves extensive systems development from the ground-up, including the design, implementation, and testing of round-based wave spawning and AI pathing, and more.
Vanguard's first round-based map will be Shi No Numa from Call of Duty: World at War, of which is currently available in Vanguard but only a small piece of the map is available to explore. For the round-based map, Treyarch says this will be the full map of Shi No Numa as players experienced in World at War, but enhanced with an all-new main quest, a new area to explore, side-Easter eggs, a new Wonder Weapon quest, new
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