After compiling data and feedback from the first Open Beta weekend of Call of Duty: Modern Warfare 2 multiplayer, an Infinity Ward forum post addresses some of the most popular topics that have been brought to their attention, including the mini-map. One of the big topics was the design decision for this year's mini-map not to show enemy dots after firing. The developer has now made a strong stance saying that it will not be making any changes to the mini-map in Call of Duty: Modern Warfare 2.
The decision to hide enemy gunfire dots from showing up on the mini-map has been a hotly contested issue for Call of Duty players, and they have been vocal on social media about the removal of the feature. The mini-map has operated this way for years, and the decision to change it this year has stirred up anger and confusion. With the frenetic nature of Call of Duty multiplayer, some see the information given by the mini-map as vital to the players.
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In the news post, Infinity Ward states that the mini-map is only designed to show dots for enemies when the UAV is active. This is a shift from the norm, as firing weapons would usually reveal enemy locations in most past Call of Duty titles. The post states that the developer «does not want to punish players for firing their weapons.» Infinity Ward wants players to rely more on their wits rather than looking at the box on the screen. Potentially, the developer aims to ween the community off of the act of constantly looking at the mini-map and not looking down the gun sights.
There has to be a level of assumption that Infinity Ward sees more value in having players rely more on auditory cues rather than
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