When the Call of Duty: Modern Warfare 2 release date rolls around this fall, developer Infinity Ward hopes it marks more than the launch date of the latest in the long-running series of multiplayer FPS games. Modern Warfare II has big ambitions, and Infinity Ward says this chapter marks a “broad page turn” in the franchise with some new technology and new ideas to bring to bear. Internally, the studio has been calling it “CoD 2.0,” the start of a new era for the franchise.
Modern Warfare II is set three years after the events of 2019’s Modern Warfare, with Captain John Price and CIA handler Kate Laswell having assembled their lethal Task Force 14 counter-terrorism unit. That elite team includes Sergeant Kyle ‘Gaz’ Garrick and the skull-masked Simon ‘Ghost’ Riley, a key character in 2009’s Modern Warfare 2, who’s joined by Sergeant John ‘Soap’ McTavish, the squad’s junior member.
The events of the campaign kick off when a US airstrike kills a hostile foreign general, which sets in motion a deadly revenge plot that Task Force 141 is sent to sabotage. As they hop around the globe in pursuit of terrorists, Task Force 141 enlists the help of some new characters: Commander Philip Graves, who leads a private military contractor called Shadow Company, and Colonel Alejandro Vargas, who leads a squad of Mexican special forces known as Los Vaqueros.
Infinity Ward shared some insights into the key pillars of Modern Warfare II’s design during a private briefing for press and influencers. Where 2019’s Modern Warfare pushed itself to be provocative and uncomfortable, studio head Pat Kelly says that Modern Warfare II’s focus is on heroism.
“We have soldiers in military scenarios that are doing heroic and badass things,” he says. “But
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