Nothing tops a great adventure like an epic boss fight, and you’ll find just that in the new Defeat the Demon Lord game mode built by Workshop creator CactusPuppy. This new mode features a 1v4 asymmetrical fight, where four brave adventurers stand up to the Demon Lord Reinhardt as they work to stop his monstrous rampage throughout Overland.
We spent a little time with CactusPuppy to find out more about his approach to creating the game mode and what it took to bring it to life.
What were your first thoughts when the Overwatch team approached you about building the mode?
CA: It was a sense of shock at first, but I was happy for the opportunity because it was a wonderful chance to show everyone what cool things you can do with the Workshop.
Who came up with the mode, and how did you and the Overwatch team build on the concept?
CA: I came up with three concepts for possible Workshop modes, and the Overwatch team and I settled on an asymmetrical boss fight. I was really inspired by the former Yeti Hunt mode, where a boss picks up power-ups to become more powerful. However, I wanted to make sure the boss could always be threatening to all players. For example, in adventure survival games I love to play, enemies are always threatening, so I wanted to make sure the Demon Lord could always be a serious threat to the other team.
Did any parts of the new season theme help inspire you for the new mode?
CA: When I saw the new concepts of Demon Lord Reinhardt, I knew I immediately wanted to create a mode where players fight a powerful boss like that. At the time I didn’t know the overall theme of the Questwatch event was similar, but I’m glad I could help tell the same story in Defeat the Demon Lord.
What was the hardest part of
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