Bright Memory: Infinite is a game that had me flip-flopping back and forth on whether I enjoyed it or not. On one hand, I think it’s a very impressive project made by a one-man studio and has decent mechanics. On the other hand, it has overly simple encounters and the story is complete nonsense. It’s a game that struggled to keep my attention — yet, for the most part, Bright Memory: Infinite still looks really good around every corner.
Like a typical midrange action movieMy first run through Bright Memory: Infinite took me just an hour and a half to complete on normal difficulty. It’s a very short game, and to this point, I still don’t quite understand what was happening in the story. The game takes place in a futuristic Asian countryside area where you play as Shelia, who is a secret agent for some kind of secret service watching weather patterns that can cause significant damage. You are brought to an area where a black hole has appeared in the sky and is wreaking havoc. Your journey is to reach that black hole while fighting your way through present-day military forces and (quite randomly) ancient samurai warriors time travel to fight you as well. I could play through the story again and probably not be able to tell you why they are here, but they at least keep the enemy variety loose and free.
In short, the story here is completely incomprehensible. That said, it’s the absolutely absurd moments where Bright Memory: Infinite exceeds. After ejecting from one of the most boring vehicle sections I’ve ever played in any video game, I was fighting enemies across the rooftop of two commercial airliners as they were pulled towards the black hole. Not long later I fought a six-armed giant. None of this makes sense, but that
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