Rollerdrome is essentially the video game version of Rollerball, the fabulous 1975 sci-fi film starring James Caan. In Rollerball, monolithic corporations control society and the least powerful citizens are compelled to compete in lethal roller-skating competitions, in the name of entertainment and classism. (Yes, dystopian fiction existed far before The Hunger Games.) The movie is a slow burn of brutality, odd human rituals and shirts with huge collars, and it’s a brilliant time capsule whose themes remain relevant today.
Rollerdrome builds a similarly rich, unsettling world through set pieces, costuming and audio cues, pulling a 1970s aesthetic firmly into the 21st century in the process. It takes place in 2030, in a world controlled by massive companies — the Matterhorn corporation is at the center of a new bloodsport called rollerdrome, where participants are challenged to shoot their way through enemies while completing ridiculous roller-skating tricks. Rollerdrome comes from Roll7, the studio behind the skateboarding series OlliOlli — it just has four more wheels and a lot more guns than those games.
I played a preview of Rollerdrome on Steam, using a controller as recommended. The entire game features bold, comic book-style visuals, with the main character wearing a red jumpsuit and striped white helmet, skates on their feet and a handful of firearms at their disposal. It’s a third-person, single-player shooter with environments ranging from abandoned malls to desert canyons, each one lined with ramps, walls, gaps and breakable windows, offering plenty of opportunities for tricks.
Tricks are essential to Rollerdrome, and not just because they look and feel super cool. Completing tricks is how you refill ammo, so it’s
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