The Blood Bowl 3 beta received a mixed reaction from fans. Most of the fanbase have been playing the series for decades, many following the game from tabletop to computer screen, from screen to sequel. Those same fans will follow it again when the third installment releases later this year, but how do you keep those hardcore fans happy after all those years will offering something fresh?
Blood Bowl 2 still has an impressive number of regular players. After its initial launchtime buzz on Steam died down, it quickly settled to just under 1,000 players a month. That number has been maintained to the present day, seven years after its release. Blood Bowl’s audience is committed, and players made their thoughts known after the Blood Bowl 3 beta underwhelmed. There were some positives, but they were less than impressed with a lot of elements.
Related: Blood Bowl 3 Needs More Diverse Teams
Cyanide Studios showed the new, post-feedback build of Blood Bowl 3 at Bigben Week earlier this month, playing a drive with the game’s Project Manager Gautier Brésard to see just how much has changed.
The first thing I noticed was the redesigned menus, which look straight out of FIFA, Madden, or [insert your favourite sports sim]. Next, Brésard showed me the customisation options, which are much more advanced than in the beta, where they didn’t work at all. Your players still appear to be gender-locked, but there are a host of options to create otherwise unique players to take to the pitch in the name of violence. Sorry, football.
Customisation really is the name of the game in this latest iteration of Blood Bowl 3, the full release of which was delayed until “later in 2022” in November last year. The cluttered UI in matches has been
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