The theme of Hearthstone's latest card expansion, which is called The Great Dark Beyond, is building and launching increasingly powerful Starships. Unfortunately those sci-fi shenanigans have not been happening nearly enough for Blizzard's liking, largely because a bunch of older cards and decks are so powerful that they've crowded out the new stuff. Which is why Team 5's latest balance patch, which is live now, features a whopping 15 nerfs and 14 buffs aimed at getting the meta moving.
You can read the details here but the headline changes are to Quasar and Reno, Lone Ranger, both of which have been deservedly nuked from orbit for being two of the most toxic cards ever printed. Let's start with Quasar. It's a Rogue spell that reads: 'Shuffle your hand into your deck. Reduce the Cost of cards in your deck by (3).' The deck archetype that was created by Quasar involved using egregious amounts of card draw and burn spells to refill your hand and cheese your opponent out of the game.
The experiences when this card does work are too sharp and end games too early, turning the dream into a nightmare to play against.
Was it super powerful? Not really. Quasar's Rogue's win rate according to HSReplay.net is hovering around the 40% mark, and the Vicious Syndicate Data Reaper report ranks it as a Tier 4 deck (which is the lowest). However, did Quasar feel absolutely obnoxious to lose to, as you watched your opponent draw their entire deck and cast a bazillion discounted damage spells? Absolutely. And from the content creators and players I follow, pretty much everyone but the degenerates piloting the deck seemed to agree that Quasar should never have been printed.
«Yeah, our bad…» reads the Blizzard blog post explaining the nerf. «Every expansion we like to make a few 'dreamy' cards that get players thinking about how far they can push the game. These cards aren’t supposed to be the most competitively viable; the fun of them is wondering 'what if.' Quasar mostly fell into that
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