Like most art forms, video games are a conversation. Developers do their best to add their own distinct voice to the discussion with disruptive concepts and innovative mechanics. For Troglobytes Games, the studio behind the upcoming Blind Fate: Edo no Yami, the quest to add something to the games industry’s conversation led to a particularly unique contribution.
A side-scrolling samurai game set in a sci-fi cityscape, Blind Fate could have easily become just another addition to the fast-growing samurai subgenre, but the Barcelona-based Troglobytes added its own innovative flair. Blind Fate’s main character, a cyber-samurai called Yami, is completely blind — players must rely on environmental clues and an arsenal of specialized sensors to navigate the environment. Game Rant sat down with studio lead Saverio Caporusso to talk about how that unique mechanic works and the dev team’s use of Japanese folklore in building out the game world. The transcript has been edited for clarity and brevity.
Q: First, tell me a bit about yourself and about Troglobytes Games.
A: My name is Saverio Caporusso. I’m Italian, but my studio is based in Spain, where I’ve lived for around 13 years now. Growing up, I was always intrigued by old coin-operated arcade machines, and I was also interested in pen-and-paper RPGs like Dungeons & Dragons. Around five years ago I, along with some friends from Italy who had gaming industry experience, founded Troglobytes Games in Spain.
The first game we released was Hyper Parasite. After that game launched in 2020, we were thinking about what to do next, and we came up with the idea for Blind Fate: Edo no Yami, which is being published by 101XP and will release very soon.
Q: I’m curious — if you and your
Read more on gamerant.com