As COVID-19 ground the world to a halt, the games industry was one of many forced to adapt to the ‘new normal' of a global pandemic. Developers, forced away from their studios by lockdown and quarantine, had to bump deadlines and cancel convention appearances. With already limited resources and sometimes a skeleton-crew staff, indie developers like Troglobytes Games, the studio behind the upcoming Blind Fate: Edo no Yami, faced a particularly daunting challenge during the pandemic.
In the face of such uncertainty, however, the Barcelona-based Troglobytes managed to stay afloat as it worked on Blind Fate, an innovative samurai-themed sidescroller. Game Rant sat down with studio lead Saverio Caporusso, who explained how his team was well-equipped to meet the challenge of COVID-19.
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A pandemic that forced people out of the office and into their homes wasn’t a harsh transition for Troglobytes, Caporusso said, because the studio had been designed for remote work since its inception. Italian by birth, Caporusso moved to Spain over a decade ago for work outside the games industry. When he and some friends from Italy founded Troglobytes in 2015, they decided to headquarter the new studio in Barcelona rather than in their home country.
“We decided that the games industry in Spain is slightly better than in Italy,” Caporusso said. “We have been able to grow a lot more in Spain over the last six or seven years, compared to Italy.” Because some of his team lives full-time in Italy, Troglobytes worked remotely from the beginning, so when the pandemic hit, “some things changed, but others didn’t,” Caporusso said.
“I was in Spain, and the rest of my team
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