My partner and I have been together for almost seven years, and in that time we've played a lot of games together. One thing we've never done, though, is reunite a couple of woodland creatures with their parents, but now that we've played Casus Ludi's beautifully crafted indie Blanc, that's no longer the case. In Blanc, two players (either via local or online co-op) must work together to guide a little lost wolf and deer back home through some pretty challenging weather conditions.
During our playthrough, I took control of the deer - leaving my partner with the wolf. At first, we found fun in just running around in the snow, drawing patterns with our little feet, and occasionally crossing paths with one another. But then, we decided to take things a little more seriously when we realized that we'd have to use our individual strengths to help the lost creatures get back home.
When playing as the deer, you have height on your side. Not only can the deer jump up on higher surfaces than the wolf, but it can also become a stepping stone by bending down for the pup to bridge the gap between it and the next platform. The fawn is also slightly stronger than the wolf, allowing it to push objects with its head, which comes in handy when you need to open doors or move things out of the way. As for the wolf, this little guy has a talent for pulling things with its teeth and using its sharp canines to snap ropes that are keeping our tenderfoot duo from progressing through the level. It's also a lot smaller than the gangly fawn meaning it has no problem squeezing into small places that were otherwise unreachable.
Much to my delight, the deer and wolf aren't the only animals we meet along our journey. There are a few occasions where
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