Nearly a decade after the last entry in the series, anticipation continues to mount for the currently unnamed and colloquially dubbed BioShock 4. Fans of the series were overjoyed when 2K Games made the official confirmation that the next iteration was in development after BioShock had seemingly ended as a self-contained trilogy. Several years on, however, despite leaks and rumors that have surfaced with BioShock 4's possible title, logo, and release date, no further official news has been given about the upcoming game.
Nearly a decade on and now being helmed by a whole new development team, Cloud Chamber, there's a case to be made for BioShock 4 to go in a new, different direction than the original trilogy and aspire to reimagine the series so that it feels both familiar as much as it does feel fresh and new. In order to achieve this, Cloud Chamber has the opportunity to capitalize on BioShock's best weapon, and delve even further into the multiverse ideas BioShock Infinite brought to the franchise.
BioShock 4: The Case to Leave the Original Games Behind
The series originally began as just a fun romp through Rapture, a dystopian hellscape full of spliced psychos, creepy Little Sisters, and terrifying Big Daddy juggernauts, all while learning about the twisted consequences of capitalism running wild. The first game confirmed its legacy in players' hearts for the now-iconic rug pull of a plot twist midway through the game where it's revealed that the player character had been manipulated and used all along. While BioShock 2 sought to deepen the Rapture lore, BioShock Infinite took the reins and dove head first into the sci-fi side of the series.
Its biggest distinction from the previous two games was the setting, going up to
Read more on gamerant.com