What would you do if you were transported to another galaxy moments before Earth is unexpectedly destroyed? That is the scenario Doug and his pet guinea pig, Boom Boom, face in the Beyond Galaxyland. This part turn based RPG, part creature collector, is filled with various quests to undertake, from taking photos for people to trying to tear through space and time itself to save Earth. You know, your standard RPG stakes.
Galaxyland is a pocket of space where sentient beings from all over the universe have been transported over hundreds of years when they walk through portals on their home planets. Some have, like Doug, arrived as their planet faces annihilation, while others stumbled across the portals when no threat was present. Most of the aliens live together on the core world of Neo, though Erros is primarily the home of humans, and a few other planets around have their own people too, and little hubs to visit.
Each of these planets provides Doug with places to rest, allies, shops to pick up consumables like health tonics, and artifacts to help improve attributes for battles. Beyond Galaxyland also features crafting allowing you to put together the tonics along with making artifacts, as long as you have the correct blueprint and ingredients. It is a simple process to craft, but you can only do so at save points. In fact, you can only save at save points too and there is no autosave. Helpfully, there are plenty of these dotted across the galaxy.
The core of Beyond Galaxyland is battling, and there is quite a bit to it. You can sneak up on an enemy and get in a preemptive strike, before your party of three characters – Doug and two companions of your choice – settle in for the fight. Each character has their own unique abilities. For example, Doug can scan enemies to learn more about them, such as their health and type, while Boom Boom can restore some HP for the whole party.
Abilities use ability points that are in a group pool, so you do have to think about which one
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