In an effort to learn the process of video game development, one indie developer has reverse-engineered various gameplay mechanics from the Batman: Arkham series, The Legend of Zelda, and other notable titles. Many of the recreated mechanics are integral parts of the particular title they originally belong to and in some cases have even become industry standards.
Game development at all levels is an arduous process that often takes place over the span of at least a few years and sometimes even that may not be enough. COVID-19 concerns have added to this already tough process and have contributed to many announced titles have been delayed for various reasons. Though no exact cause was given, a recent casualty was announced with the delay of Suicide Squad: Kill The Justice League pushing the title back to 2023. These delays could signal any number of issues in the development process, especially when it comes to complex titles that utilize unique mechanics that in some cases have never been done before.
Related: Arkham Insurgency: Will Rocksteady Do Batman Again After Suicide Squad?
An impressive display from Twitter user and indie developer Andre Cardoso demonstrates how challenging and time-consuming the process of game development can be. Over the past three years, Cardoso has been recreating game mechanics from well-known titles in an effort to better learn the craft. To date, they have published 30 videos featuring the likes of The Legend of Zelda: A Link Between Worlds' wall merge, Super Mario Galaxy's star launch, Batman: Arkham's free-flow combat, and more.
So far I published 30 videos where I tried to reverse engineer all sorts of games. Along the way, I had the privilege to work with amazing people and get really
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