After its initial launch on PlayStation 4 and the Epic Games Store last August, Axiom Verge 2 recently made the jump to PlayStation 5 and Steam. The indie game chronicles the adventures of Indra, a tech billionaire who heads to Antarctica after receiving a cryptic missive concerning the location of her missing daughter. Dimension-hopping, robot hacking, and intense platforming combat ensue with some major changes to the original game's formula.
Game Rant recently spoke with solo-developer and franchise creator Thomas Happ about new mechanics in the sequel, the future of the franchise, possible multimedia adaptations, and more. Interview has been edited for clarity and brevity.
Axiom Verge 2 Gameplay Shows New Enemies, Abilities
Q: Can you begin by introducing yourself, and sharing your favorite Metroidvania (or sequel to one) of all time?
A: Hi, I'm Tom Happ, developer of Axiom Verge. I would say my favorite Metroidvania was Prey, but I've been told it's not a Metroidvania, so maybe I'll go with Metroid Prime for now. It always changes.
Q: How would you introduce Axiom Verge and Axiom Verge 2 to players who have yet to hear about either title?
A: I'm usually asked to explain Axiom Verge to people who are not even gamers, and to them, I tell them it's like an old Nintendo game in the style of Mario, Contra, or Metroid. Usually, they only know one of those, and seem satisfied with that. To gamers, I compare it more to Super Metroid, since that's kind of a baseline everyone has heard of, and then attempt to explain how there is glitching in the first game and hacking plus an alternate world in the second game.
Q: Should new players experience Axiom Verge before diving intoAxiom Verge 2, or does the sequel stand on its own?
A: They
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