Assassin's Creed Mirage was fully unveiled at the Ubisoft Forward, with players traveling to Baghdad to watch Basim grow into a Master Assassin under the guidance of his new mentor, Roshan. The gameplay is meant to honor the old games, with stealth, parkour, and assassinations all central to the gameplay loop.
The Assassin's Creed Mirage trailer showed fans what to expect from the franchise in terms of going back to its roots, but also its future by showing off open-world RPGs like Assassin's Creed Red and other, «different» titles like Assassin's Creed Hexe. But after Valhalla, Mirage is the next big hurdle and the one with all the eyes on it. Game Rant recently spoke with Assassin's Creed Mirage creative director Stephane Boudon about all the things happening in this next iteration of the franchise. The following transcript has been edited for brevity and clarity.
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Q: Was the Valhalla team expecting Basim to prove so popular?
I think we're [all] pretty happy with Basim. At some point, he was a character full of mystery. Obviously, for us, he's one of the best characters to tell a bit more of his story, so that's why we decided to take a few steps back in time and tell his whole journey, his coming-of-age story, from street thief to master assassin.
Q: Are there any present-day elements in Assassin's Creed Mirage?
No, we decided to not put in any present-day or future playable missions in Assassin's Creed Mirage because we wanted to really focus on the story of Basim when he was in Baghdad in the Ninth Century. So, you are still in the Animus obviously. It's core to the Assassin's Creed franchise, so you will start with Animus and there's also an ending, but we
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