I have to admit, when I first saw Avatar: Frontiers of Pandora, I thought it was just a reskinned Far Cry. If anything, it reminded me of Far Cry: Primal. But I recently had the opportunity to jump into a two-hour hands-on experience of an earlier section of Avatar: Frontiers of Pandora, where I realized it is not just Far Cry: Blue Edition. Sure, there are similarities to the open-world formula that Ubisoft has mastered over the years. But Frontiers of Pandora also builds upon the formula, while also melding it to fit the world of Pandora.
In the two hours I got to play, I only got to explore a small portion of the world and experience and even smaller part of the story. However, in the two hours I also got a good feel for what developer Massive Entertainment was going for. In Avatar: Frontiers of Pandora, you actually feel like a Na’vi exploring the vast and beautiful world of Pandora full of incredible flora and fauna.
My gameplay demo dropped me in the middle of a massive forest in Pandora, with no instruction on what to do next. Keep in mind this isn’t the beginning of the game, but rather an early segment that Massive and Ubisoft specifically picked. My only hint was an apparent quest tracker in the top left of the screen that informed me I was supposed to be gathering some Mangrove Hive Nectar for a ritual.
I looked around and saw an intricately lush amalgamation of plants and trees, just like we’ve seen from the Avatar movie. High in the sky were floating islands with waterfalls flowing off of them, and all around me were the many sounds of Pandora. Insects chirped and buzzed, animals called out to each other, and sticks crunched under my feet as I ran across the forest. As day turned to night, the forest lit up
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