has some high hurdles to clear if it wants to stand out as one of the best open-world game experiences, but one decision already gives it an edge that's lacking in many competitors. Based on the world of James Cameron's films, tells a new story in the same lush environment set amid the conflict between the Na'vi and the colonizing force of the RDA. By nature of the source material, is aiming for visual splendor, and finding the right gameplay to show that off could make it great.
Traversal options are a huge part of open-world games, as exploring gigantic maps can go from exhilarating to tiring if mobility options are poor. Fast travel tends to be little more than a band-aid solution, as a well-designed world and mechanics should incentivize going from place to place for the sheer joy of exploration. There are a number of potential ways to tackle this challenge, but finds one of the most direct solutions with the inclusion of flight mechanics as a core aspect of the game.
Related: Avatar: Frontiers Of Pandora — Story, Gameplay & Release Date
Flying in is made possible through the inclusion of ikran, the winged creatures native to Pandora that the RDA refers to as banshees. Like in the films, Na'vi can bond with ikran to form a mutual trust that allows them to take to the skies atop the ikran's backs. Achieving this in requires the protagonist to ascend the floating mountains where the creatures roost. From that point onward, the ikran is available in much the same way as a horse might be in many open-world games and can be quickly mounted when summoned.
It's possible to jump off an ikran's back before actually landing in, making quick dismounts easy.
An ikran serves as more than just a general option for mobility, as
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