I came to the Persona party very late, only diving into the long-running JRPG series with Persona 5. It drew me in with its achingly stylish anime aesthetic and funky soundtrack. Still, I quickly tumbled into the depths of its world and spent hours exploring the back streets of its Tokyo suburb-setting and the recesses of its villains’ mind palaces.
I don’t usually play JRPGs; I’ve bounced off the Final Fantasy and Dragon Quest games many times. Perhaps it was the modern-day setting of Persona and the way it weaves a fantasy adventure into the day-to-day lives of schoolchildren, making the stakes of surviving an encounter with a monster in a mental dungeon on par with the importance of passing your exams, but I fell for Persona 5 hard.
Still, as much as I’ve enjoyed Persona 5, it wasn’t enough to make me pick up Persona 5 Strikers, at least not at full price. Strikers takes Persona 5’s complex RPG systems that make it a unique sandbox – putting you in charge of managing friendships, developing your character as a student and as a fighter of mental demons – and turns it into an action game where you fight hordes of monsters.
The Koei Tecmo brand is to take its Dynasty Warriors formula and apply it to other series. We’ve seen the publisher do it with The Legend of Zelda: Breath of the Wild and most recently with Fire Emblem: Three Houses. And, while it’s done an excellent job of capturing the look of those games’ worlds, the result is off lesser than the original. An, at best, playable spin-off. At least, that’s how I’ve unfairly thought of them.
In the Persona games, you face off against enemies in turn-based battles, only ever facing a few at a time. That slower pace and smaller scale combat let you focus on and appreciate
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