Desmond can find 20 Glyphs around Italy in Assassin's Creed: The Ezio Collection while reliving the life of Ezio Auditore in Assassin's Creed 2. Glyphs are special data points created by the Animus that contain pieces of information regarding the Order of Assassins and the Templars. Each Glyph that players find will have a puzzle that needs to be solved in order to extract the information from it.
The Glyph collectibles in Assassin's Creed 2 are sources of information left behind in the Animus memory core by the subject before Desmond, Clay Kaczmarek. Clay uncovered secrets about certain historical figures and events surrounding the feud between the Assassins and the Templars, but the only way for him to deliver the information was to hack the Animus. Video recordings were left behind by Clay in the form of Glyphs as a way of getting the truth to the Assassins without alerting his Templar captives.
Related: Assassin's Creed: The Ezio Collection — Best Order To Play The Games
For each landmark that has a Glyph on it, there will be a red eye symbol on the database picture. Players can access the database from the pause menu and view landmarks to determine where the Glyphs are located. As with other collectibles in Assassin's Creed 2, when the Glyphs are approached, players will hear a unique sound effect. After finding a Glyph, a puzzle needs to be solved for players to receive Clay's message.
Each Glyph puzzle in Assassin's Creed2 appears in a specific order regardless of which Glyphs players find first. Some puzzles are more difficult to solve than others, but after enough time passes, players get the option to receive a hint from Shaun Hastings. Even with the hints, some of the Glyph puzzles are a little unclear, but
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