getting delayed out of 2024 might come as a disappointment to many, and my sympathies are fully with anyone who was already getting hyped to play the game in November. Game delays can often be a good thing, but that doesn't make them any more fun, and it's been almost four years since the last game on this scale. For me, however, the delay actually comes as something of a relief, and I feel like I'll be able to muster up more excitement for the game once its new February 2025 release rolls around.
I've been an fan for a long time, although I didn't begin right when the series did. As is the case for a lot of people, is what hooked me, and I've played and enjoyed a lot of the games since. They have their ups and downs, but I'm always happy to wander around historical cities and marvel at the details when all the assassin business isn't going down, and the promise of a trip to Feudel Japan in certainly sounds appealing.
The biggest problem that I've been facing with is simply fatigue. Aside from, which was a nice change of pace, games have become very, very long. If the structure of side content is handled in an intuitive way, I know I'll end up getting sucked into way too much of it, and playing will likely take up the majority of my gaming time for a while after it releases. That's not going to change in a few months' time, but at the moment, taking a breather seems nice.
The producer of Assassin's Creed Shadows spoke with Screen Rant at Summer Game Fest to discuss what players can expect from the upcoming game.
My current course for burnout isn't really because of other games, but because of, which I dutifully purchased at launch for the sake of coverage more than anything else. It has its charms, and it isn't as endless in scale as probably will be. But there's also a certain upper limit to how much Ubisoft open-world material I want to be playing within any time span, and I wasn't looking forward to finishing, getting a break for a few weeks, and jumping back
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