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As Dusk Falls is a new motion-graphics game from Interior/Night that walks the line between high-quality storytelling and a soap opera. I haven’t quite figured that out myself yet, but I do think it’s a high-quality production.
Built by an indie game studio, the art style of As Dusk Falls is economical. It focuses on storytelling through still images and motion graphics. That seems like a serious budget-cutting strategy, enabling a small indie team to use 2D still images instead of realistic 3D graphics of characters in a crime drama.
That’s what I thought at first, but I came around to thinking that it was very well done. That is because the voice acting behind the 2D characters is outstanding. It’s why motion comics, which have become a very interesting genre of applications on mobile app platforms.
I’ve played through both Book One of the game and Book Two, which feels like an expansion of the first game. The game came on July 19, and CEO Caroline Marchal, creative director, was highlighted at the Xbox and Bethesda Games Showcase. It’s the first original game coming from the new studio. (This review has some small plot spoilers).
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Marchal said the intention is to tell stories that help us understand the heartbreaking beauty of life. As Dusk Falls depicts the story of a family on a road trip vacation, taking a nostalgic drive along Route
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