Board game publisher Leder Games just won’t stop swinging for the fences. The company, founded in 2014, already has two critically acclaimed titles to its name; Root: A Game of Woodland Might and Right and Oath: Chronicles of Empire and Exile. The asymmetrical strategy games are renowned for designer Cole Wehrle’s mechanical innovations and artist Kyle Ferrin’s charming woodland creatures. Now that dynamic duo is poised to launch something completely different.
Arcs: Collapse and Conflict in the Void is a quick-playing strategy game set in space. Players take on the role of scrappy spacefaring societies, each one attempting to achieve galactic supremacy. The project boasts the same level of daring innovation that Wehrle is known for, but it also proposes an entirely new release model. Arcs is being designed with expansion in mind; additional add-on modules will change the game over time. Even more fascinating is the fact that Arcs will be left open for other designers to contribute to. The project arrives on Kickstarter on May 24. Polygon recently sat down with Wehrle to learn more.
Out of the box, Wehrle wants Arcs to feel like other board games about building space empires, classics like Twilight Imperium and Eclipse, but with a focus on quick, 60-90 minute games as opposed to all-day slugfests. This accelerated pace of play is not the only driving force in his design; Wehrle said, “If you like that [core loop], you can actually make the game into a three-act structure where each session feeds into the next and allows you to procedurally generate your [subsequent] games.”
Wehrle explained that the conclusion of each campaign game should result in the procedural generation of the next session to be played. In this way
Read more on polygon.com