Resident Evilis one of the most celebrated and enduring IPs in Capcom’s catalog. Since 1996, the series has received numerous entries and remakes, constantly evolving the graphics of each game. Capcom’s upcoming Resident Evil 4 remake is another anticipated re-imagining of a fan-favorite title, joining a growing list of Resident Evil remakes that will undoubtedly feature the latest improvements in the RE Engine.
Before fans can get their hands on Resident Evil 4, Capcom has brought its remakes of RE2 and 3, along with Resident Evil 7, to the next generation with the ray-tracing capabilities of modern PC and console hardware. Some fans may wonder how much these games could benefit from these upgrades, as Resident Evil 2, 3, and 7 already look quite impressive. However, diving into each game's next-gen uplift showcases some significant improvements.
Resident Evil 2, 3, and 7 Can Now Be Rolled Back To Previous Gen
The older RE remake is Resident Evil 2, which looked exceptional in 2019 and still looks great today. Taking place mainly within the claustrophobic corridors of the Raccoon City Police Department, RE2’s setting litters each scene with ceramic tile floors, wooden beams, and marble statues that reflect and diffuse light. As impressive as the RE Engine is, it has some graphical shortcomings, like graphical artifacting around Leon and the office chairs at the Racoon City Police Department entrance.
That strange white halo effect is the product of RE Engine’s screen space reflection, which is imperfect and prevalent throughout Resident Evil 2’s settings. RE2’s next-gen update cleans up this effect through real-time ray tracing, which accurately calculates how these surfaces should reflect and diffuse light on each surface.
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