You know that feeling of finding an old, yellowing sci-fi novel from the 70s at a used bookstore, with some once-bright planet on the cover alongside a weird, alien creature? If you love that vibe, you might be interested in climbing into the spherical, seafaring pod of Aquamarine to check out its mysterious, dream-like planet.
Aquamarine is a beautiful, turn-based adventure about a spacefaring woman who crash lands on an aquatic world. She must survive by studying and coexisting with the local ecosystem, and eventually find a way home. It's slow paced; everything you do is turn-based, with movements consuming the fuel of your survival pod and your own energy as you search for more resources and your crashed ship. In between, you'll grow your own food and upgrade your pod with mods that let you explore further and deeper. All the while, Aquamarine's oceanic ecosystems will react in both subtle and grander ways to your choices, shifting the environment as you live in it.
Aquamarine's art-style and sound look like they're pulled from a sci-fi comic or cartoon…likely because that's precisely what inspired creator Patric Fallon when he first conceived it. In 2017, Fallon was an unemployed music journalist who was teaching himself to make games as a hobby using Unity video tutorials and a lot of practice on tiny projects. During that time, he and his then-partner became enamored with the work of French comic book artist Jean 'Moebius' Giraud - leading Fallon to realize that there weren't many or any games that looked like Moebius' work (Sable had yet to be announced, Fallon notes).
So they set out to create one with Aquamarine. Of course, Moebius isn't the only inspiration. Fallon tells me he was also inspired by the entire vibe
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