When players create a new world and first start Core Keeper, they soon find that the titular core connects itself to three bosses. The player is implicitly tasked with slaying these three bosses, and is penned into the innermost portion of the map by an unbreakable wall until they do.
Once the three have been slain, however, and the core has been powered, the player is then subsequently tasked with tracking and slaying three additional bosses — this time, beyond the wall that had caged them in. The first biome beyond that wall — the lush, floral Azeos’ Wilderness — holds the lair of the eponymous Azeos the Sky Titan.
Spawning Azeos: Coming down to roostAzeos, a free bird, does not stick around the map on his own accord, unlike the previous three bosses who each lay relatively dormant in their lairs. While he does have a “lair” of sorts — an open-concept, feather-adorned cavern with minimal available floor space — he prefers to stay airborne until summoned by a bright, beacon-like object.
The beacon in question is the Large Shiny Glimmering Object, an egg-shaped orb coated in copper, tin, iron, scarlet, and gold. Costing a substantial chunk of resources to create, the Glimmering Object can only be crafted through the use of the Ancient Hologram Pod, whose own crafting recipe gets unlocked upon defeating the Hive Mother. The Glimmering Object can be placed down in Azeos’ lair to summon him, but only during thirty-minute intervals where his shadow can be seen from overhead.
It’s finding this particular lair, however, that serves as Azeos’ true challenge — the correct room can be anywhere along a circle that is equidistant from the wall to the core. This process involves deep spelunking into Azeos’ Wilderness, often around
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