In Season 13: Saviors, Apex Legends is shaking up its combat meta in the usual way: by hitting the game’s roster of Legends and weapons with a pile of balance tweaks that will most likely be reverted in future seasons. Interestingly, a number of those changes impact specifically headshots. Clicking heads will feel different in Season 13, as Fortified Legends and a number of armor pieces and weapons become more or less effective. Below are all the changes to Fortified and headshots in Apex Legends Season 13: Saviors.
For starters, the Fortified passive no longer applies to headshot damage. Fortified is a 15% damage resistance shared by the bulkier Legends (currently, only Gibraltar and Caustic) to make up for how much easier it is to land shots on them compared to tiny characters like Valkyrie. This damage reduction now only applies to body and limb shots, as well as to splash damage from throwables. It still applies to the ring’s damage, as well, so it’s not completely without its benefits.
In Season 13: Saviors, Apex Legends players will also see changes to how headshot damage is calculated with certain guns, and against certain helmets.
Blue helmet headshot damage reduction is increased from 40% to 50%.Purple helmet headshot damage reduction is increased from 50% to 65%.Kraber headshot multiplier is reduced from x3.0 to x2.0. This should barely make a difference, as the Kraber’s monstrous per-shot damage is already enough to kill all Legends with a single headshot. We expect collateral kills to be less common, but that’s not really relevant.LMG weapons’ headshot damage multiplier is reduced from x1.75 to x1.5, and maximum headshot range is reduced from 64 meters to 57. Curiously, this change does not apply to the Read more on gamepur.com