BioWare’s Anthem was one of the most disappointing games in recent history, with many fans frustrated by the fact it never found its own identity. This led to many players abandoning the live-service title after years of trailers built up hype. However, there was one aspect of Anthem that was not only ambitious, but also a huge success that has never been emulated.
At the heart of Anthem’s gameplay are the Javelins, power suits capable of high-speed flight that act similar to Marvel's Iron-Man. From flying through the forests of an alien world to diving into the depths of its rivers, the flight mechanics of Anthem added to disappointment with the rest of the game. Future games should look at Anthem’s Javelins to find inspiration on how to get flight mechanics right.
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Anthem classified Javelins into four classes: the Ranger, Colossus, Storm, and Interceptor, each of which has its own strengths and weaknesses. The variety in the Javelins allows players to experience different play styles during battle. Furthermore, the amount of customization for each suit made sure every fan had the chance to create their own unique Javelins.
Arguably the best feature about Anthem’s Javelins is how their flight benefited exploration and battle, especially when players are outnumbered. The flying in Anthem felt smooth and thrilling as players would strafe past objects, fly through waterfalls, or dive underwater. This versatility in flight was what first captured the attention of gamers, and is Anthem’s singular standout feature.
Anthem's exploration was thrilling, with players required to manage the Javelin’s heat by flying closer to the ground. This transformed flying in Anthem, as players found it to be
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