is a new fantasy adventure title that pushes the limits of the latest generation of VR technology. The title comes from developer Skydance Interactive, which previously produced the well-received series. This time, instead of taking down walkers, players will face Behemoths — large monsters that roam the Forsaken Lands, scaling the giant beasts in first person.
The game draws inspiration from games like and other monster fighting adventures while also cultivating its own identity — an identity which the team recently announced will be further cultivated by a special graphic novel companion. Since drops players right into the middle of the action when the game begins, the book will expand on the backstory of the Forsaken Lands, Behemoths, and the game’s main characters. Matt Forbeck has helped spearhead the project, an author who’s previously written a slew of comics, core rule set books, and more.
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interviewed author Matt Forbeck and Shawn Kittelsen, SVP Creative at Skydance Games, to discuss bringing to the page, translating the massive scale of the Behemoths, and the importance of expanding upon the story of the Forsaken Lands.
Screen Rant: I would love to hear a little bit just about what the collaboration process was like of bringing Behemoth into the world of a graphic novel. Were you always certain about the exact story you wanted the book to be telling or did that change along the way?
Shawn Kittelsen: It definitely wasn't a straight path, but our team, there's a lot of love for graphic novels. I've written graphic novels, obviously. I love them. But Guy Constantini, who was one of our marketing leadership team members, just loved the idea of, «Wow, we did this Walking Dead game that was related to this famed comic book and graphic novel series. Wouldn't it be awesome if we could continue some kind of thread or
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