AMD has given us the lowdown on FSR 2.0, which is the next-generation of its FidelityFX Super Resolution upscaling designed to boost frame rates, giving us a first look at the new tech running in Deathloop.
So, how exactly does FSR 2.0 up the ante compared to the original incarnation? The crucial difference is that it uses temporal upscaling, as opposed to spatial in FSR 1.0.
In simple terms, spatial upscaling is a more basic approach that just uses data from the current frame of the running game to produce the upscaled image, whereas temporal upscaling makes use of past frames as well to enable a higher-quality level of upscaling. AMD further notes that it “also includes optimized high-quality anti-aliasing” into the bargain.
So overall, we’re looking at a much better upscaled image with “significantly higher image quality than FSR 1.0”, and that’s across all quality modes (and resolutions for that matter). In another big promise, AMD says that FSR 2.0 will deliver “similar or better than native image quality and help boost framerates in supported games.”
AMD provides some evidence of how FSR 2.0 is looking right now – the expected release date, by the way, is some point in Q2 2022, so by June – publishing some comparative screen shots of Deathloop in native resolution and with FSR 1.0 and 2.0 applied, along with a preview video which you can have a gander at below.
Deathloop will, unsurprisingly, be one of the first games to support FSR 2.0.
This is an exciting development for PC gamers, for sure. Admittedly FSR still doesn’t use AI like Nvidia DLSS, but with temporal upscaling, version 2.0 of AMD’s tech should be able to get much closer to the kind of results seen with Team Green’s tech.
Of course, the big advantage is –
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