The Last of Us Part 1 — a remake of the 2013 PlayStation 3 classic — brings some of the best features from 2020’s The Last of Us Part 2 to the original game. And while the long-awaited sequel to The Last of Us was divisive for both critics and fans, it vastly improved on the series’ accessibility settings.
Many of these settings (as well as some new additions) have made their way to The Last of Us Part 1, allowing even more gamers to experience Joel and Ellie’s first outing together. Below, we’ve listed out each of the game’s accessibility settings, broken up into six charts to go along with the six separate menus in The Last of Us Part 1.
The Alternate Controls section of the accessibility menu in The Last of Us Part 1 focuses on changing the way certain gameplay features function, like ladder climbing and repeated button presses.
The Magnification and Visual Aids section of The Last of Us Part 1’s accessibility menu includes customizations for the HUD, as well as options for colorblind players.
The Motion Sickness section of the accessibility menu allows players to control the intensity of The Last of Us Part 1’s camera, as well as adjust the game’s field of view
The Navigation and Traversal section of the accessibility menu allows players to customize how easily their character can move about the game, offering options for unlimited underwater breathing, automatic jumping, and more.
The Screen Reader and Audio Cues accessibility menu helps players discern both the game’s menu and their in-game surroundings without the use of their eyes.
The Combat Accessibility options in The Last of Us Part 1 can drastically change the difficulty of the game, allowing players to customize enemy behavior based on their needs. Players
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